Video gamers play 'Star Wars: Battlefront II' during a demonstration at
the Electronic Arts (EA) E3 press conference at the Hollywood Palladium
in Hollywood, California, on June 10, 2017. (AFP/Andrew Cullen)
Gamers make the best candidates for cybersecurity jobs, a new report
by California-based security software company McAfee has suggested.
According to its survey involving 300 senior security managers and
650 security professionals at major corporations, at least 92 percent of
respondents say that gamers have the necessary skills for cybersecurity
jobs, such as endurance and perseverance, the urge to look at things at
a new angle, different perspectives and logic and problem solving
skills.
As reported by VentureBeat, the survey also noted that 78 percent of respondents believe the current generation – which consists of a large population of gamers who began playing video games at a young age – is best suited to handle cybersecurity roles.
Cybersecurity jobs are currently very important amid a significant
growth in cybercrimes in an era in which almost everyone has a computer
and is connected to a network. According to the EU, the volume and cost
of cybercrimes are increasing significantly.
The aforementioned survey found that 46 percent of the respondents
believe that cybercrimes will be almost impossible to keep up with in
about 12 months. Statistics indicate that security teams needs to
increase their staff by about 24 percent to keep up with cybercriminals
and identify potential cyberthreats that could harm the public. However,
it is not easy to find people to hire—at least 84 percent of those
surveyed believes it is difficult to attract talented people with the
necessary skills.
McAfee chief information security officer Grant Bourzikas said in a
statement that human and machines should work together to achieve better
results, with the automated programs dealing with small and basic
problems, allowing the humans to deal with complex problems.
Another solution to improve cybersecurity is gamification, the
application of game-playing elements to non-game activities. Proponents
of the theory argue it could help with teamwork to increase efficiency
and increase awareness over security breaches. (ely/kes)
The Jakarta Post
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