A game's success is as much about personal effort as it is profit.
Sony
It's easy to forget that real people create games. For them, the
eventual launch is as much terrifying as it is exciting -- they've
poured years of their life into a project whose success is far from
guaranteed. And if you need an illustration of that point, you just
have to ask God of War director Cory Barlog. He posted
a video of his reaction to early reviews of the PS4 action blockbuster,
and it adds a sorely-needed human element to an industry where
developers are often reduced to a list of faceless names in the credits.
If you've seen the reviews (which are almost all extremely positive),
you have an idea as to what to expect. Barlog was "nervous" going in,
and in tears when he saw the outstanding Metacritic score. The SIE
Santa Monica studio put five years into God of War, he noted,
and he felt "so lucky" to work with the team he had. He added that he
wasn't sure about whether or not he should upload the clip in the first
place, but did so to show his son that it's acceptable to cry in front
of others.
Yes, it's easier to post a video like this when the
reviews are stellar; it's safe to say that Barlog wasn't expecting a
critical flop. However, the clip would arguably work even if God of War
had bombed. It sheds light on the culture of game development and the
stakes involved. It's not just about meeting quarterly profit targets
-- there's a massive amount of self-worth riding on each release.
Jon Fingas
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